Think for yourself, question authority
Foundational Thinking Skills
Critical Thinking
- Paul-Elder Model: Evaluate reasoning for clarity, accuracy, relevance, and logic.
 - Socratic Method: Challenge assumptions and explore principles through questioning.
 
Logical Reasoning
- Deductive Reasoning: General principles to specific conclusions.
 - Inductive Reasoning: Specific observations to general conclusions.
 
Creative and Lateral Thinking
- Lateral Thinking: Explore new ideas creatively.
 
Six Thinking Hats
- Red: Feelings and intuition.
 - White: Objective data.
 - Black: Risks and challenges.
 - Yellow: Benefits.
 - Green: Alternative solutions.
 - Blue: Process and organization.
 
Problem-Solving Frameworks
- Scientific Method: Formulate and test hypotheses.
 - Root Cause Analysis: Identify underlying causes.
 - Heuristic Analysis: Apply rules of thumb.
 
Decision-Making and Planning
- Decision Tree Analysis: Map decisions and potential outcomes.
 - Scenario Planning: Explore future scenarios.
 
Systems Thinking and Analysis
- Systems Thinking: Analyze interactions within a system.
 - Causal Loop Diagrams: Map feedback loops and causal relationships.
 - Complexity Theory: Analyze complex systems.
 - Value Chain Analysis: Assess value added at each stage.
 
Information Processing and Visualization
Bloom’s Taxonomy
- Remember: Recall facts.
 - Understand: Comprehend information.
 - Apply: Use information in new situations.
 - Analyze: Break down information.
 - Evaluate: Judge information’s validity.
 - Create: Propose new ideas.
 - Mind Mapping: Visualize information and relationships.
 - Argument Mapping: Visualize arguments and evidence.
 
Specialized Approaches
- Fermi Estimation: Approximate calculations.
 - Bayesian Thinking: Update beliefs based on new evidence.
 - SWOT Analysis: Assess strengths, weaknesses, opportunities, and threats.
 - Critical Realism: Examine assumptions and context.
 - Design-Based Research: Test solutions in real-world contexts.
 - Dialectical Thinking: Explore contradictions and synthesize.
 - Collaborative Inquiry: Engage with others to solve issues.
 

Innovation via TRIZ, Restructured
Principles of Space and Time
These principles deal with the physical arrangement of objects and the manipulation of time.
- Segmentation: Divide into independent parts.
 - “Nested Doll”: Place objects inside each other.
 - Another Dimension: Move object in 2D or 3D space.
 - Skipping: Perform actions at high speed.
 
Principles of Structure and Form
These principles focus on modifying the shape, structure, and material composition of objects.
- Local Quality: Vary structure or environment.
 - Asymmetry: Change shape from symmetrical to asymmetrical.
 - Spheroidality - Curvature: Use curves instead of straight lines.
 - Flexible Shells and Thin Films: Use flexible instead of rigid structures.
 - Composite Materials: Use multiple materials.
 
Principles of Function and Action
This category deals with how objects function and interact, and how actions can be modified for better results.
- Taking Out: Separate interfering parts or properties. Isolate necessary part.
 - Merging: Combine similar objects or functions.
 - Universality: Make one part perform multiple functions.
 - Preliminary Anti-action: Use counteractions to control harmful effects.
 - Preliminary Action: Pre-change an object.
 - ‘The Other Way Round’: Invert the action.
 - Dynamics: Allow for adaptable characteristics.
 - Partial or Excessive Actions: Use slightly less or more of the solution.
 - Mechanical Vibration: Induce oscillations.
 - Periodic Action: Use periodic instead of continuous action.
 - Continuity of Useful Action: Maintain continuous work.
 - Self-service: Make an object serve itself.
 - Discarding and Recovering: Eliminate or modify used parts.
 
Principles of Condition and Environment
These principles consider the influence of external conditions and the environment on the problem.
- Anti-weight: Counteract weight with other objects.
 - Beforehand Cushioning: Prepare emergency measures.
 - Equipotentiality: Limit position changes.
 - “Blessing in Disguise”: Use harmful factors for good.
 - Pneumatics and Hydraulics: Utilize gas and liquid components.
 - Porous Materials: Incorporate porosity.
 - Color Changes: Change object or environment color.
 - Homogeneity: Use same materials for interacting objects.
 - Parameter Changes: Change an object’s physical state.
 - Phase Transitions: Utilize phenomena during phase changes.
 - Thermal Expansion: Utilize expansion or contraction.
 - Strong Oxidants: Use oxygen-enriched air.
 - Inert Atmosphere: Use an inert environment.
 
Principles of Information and Resources
This group focuses on using information, feedback, and resource management to improve a system.
- Feedback: Introduce feedback for improvement.
 - ‘Intermediary’: Use an intermediary object or process.
 - Copying: Use simple copies instead of originals.
 - Cheap Short-Living Objects: Replace expensive with multiple cheap objects.
 - Mechanics Substitution: Use electromagnetic fields.
 
